Character Builder · Fantasy 5E · Version 4.0.0 Alpha 10
Creative Journeys · Character Builder · Version 4.0.0 Alpha 10
Step into your next story
Create, understand, play, and grow a tabletop role-playing character. The app can teach each choice as you go, and you do not need to know the rules before beginning.
No account requiredBeginner-friendly guidancePrintable character sheetsPrivate device recovery
Quick startA guided character usually takes about 10–20 minutes. Opening a saved character takes only a moment.
Choose your gameFantasy 5E, Daggerheart, Paranoia, and Stellar Journeys each keep their own rules, equipment, sheets, and GM tools.
Save before leavingThe app keeps a recovery copy on this device. Download the character file to move it to another device.
How this works, saving, and privacy
Creating a characterChoose a game system and a creation path. Guidance and question-mark help can explain unfamiliar choices.
Saving your workDevice recovery is convenient, but a downloaded character file is the dependable backup and can be opened on another device.
Reflective toolsSession Zero, NEDS, and personality answers may be private. AI personality mode sends its answers through the site function to Anthropic. Skip anything you do not want to share.
What would you like to do?
Choose an action below. You can return Home at any time.
Create a new character
Choose the path that feels most comfortable. Nothing is final until you save the character.
Save character downloads a character file to your device. Use Open character to load it next time, including on another device. No account is needed. Save before closing—this website does not store your character.
Which character builder would you like to use?
Each game keeps its own character sheet and rules. You can switch later without erasing the other sheets.
How are you using the app today?
Choose the workspace that gives you the tools you need. You can switch at any time.
Player workspace
Three steps to begin
1. Create or open Make a character or open a saved file.
2. Play Use the character sheet during the game.
3. Save Download the character before leaving.
Player toolsChoose Play View, character creation, leveling, dice, or another activity.Character sheetDaggerheart toolsChoose character creation, leveling, dice, homebrew, or another activity.Character sheetParanoia-compatible toolsChoose guided setup, character sheet, dice, Session Zero, or private support.Troubleshooter sheetStellar Journeys toolsCreate a voyager, manage the character sheet, or open the crew vessel.Voyager sheet
Start with a name, species, background, and class. Or keep editing the sheet below.
Choose the official free-rules packages or starting gold from both your class and background. Package gear is recorded automatically. If you choose gold, use the armor and weapon controls to record what you buy and list the rest above.
Mirror Me Personality Creator
Choose how much time you want to spend. Every path can create either a Fantasy 5E or Daggerheart character, and you can edit the result afterward.
Before the reflection begins
Mirror Me is a creative character exercise, not a psychological test, diagnosis, or treatment tool. When AI mode is used, the answers in this reflection are sent securely through the Creative Journeys Netlify function to Anthropic so it can write the character description. Do not enter a full name, school, contact information, diagnosis, treatment details, trauma history, or other information you would not want processed by that service.
Both acknowledgements are required before starting an AI reflection. The regular character builders remain available without AI.
Privacy: Use a character name or first name only. Do not enter diagnoses, school details, contact information, trauma history, or anything you do not want sent to the AI service. Any question may be skipped. This is a creative reflection tool, not a psychological diagnosis.
Your Mirror character is ready.
Review the result in the Mirror, then transfer its starting choices to the main builder.
Session Zero · Pre-Character
Decide who you want to play before choosing game statistics. This worksheet works with Fantasy 5E, Daggerheart, Paranoia-compatible, and original Stellar Journeys characters.
Keep it fictional and comfortable. Every question is optional except a character name. Avoid diagnoses, trauma histories, school details, contact information, or anything you would not want included in a shared game file. This draft is kept only in this browser unless you download it.
1 · Character spark2 · Play preferences3 · Party connections4 · Group comfort5 · Choose sharing6 · Continue building
1 · Character spark
2 · How I would like to play
Choose any roles that sound enjoyable. These guide the character concept and do not lock you into a class.
3 · Party connections
4 · Interests, comfort, and story boundaries
These preferences can change. A player may update a limit at any time and never needs to describe a personal experience or explain why a topic is uncomfortable.
Optional · A trusted person’s perspective
A parent, counselor, teacher, friend, or fellow player may add observations with the player’s permission. Do not enter private clinical or school information.
5 · Choose what the GM receives
Your complete draft stays privately on this device. Select only the sections you want included in the GM copy, printout, or shared download. You can change these choices at any time.
A boundary can still be communicated verbally or privately. Selecting it here places it in the GM copy.
6 · Review and continue
The preview below is exactly what the GM copy contains. Download a GM copy with only approved sections, or keep a complete private backup for yourself.
Roll Dice
Choose a character roll to apply its calculated modifier automatically, or use the custom dice controls below.
Custom dice
Choose a roll and select Roll selected.
Roll details
Character rolls, advantage, formulas, Daggerheart, and history
Formula and quick dice
Current character rolls
Daggerheart Duality Dice
Roll history
History lasts until this page is closed or refreshed.
No rolls yet.
Play View
Everything you need for your turn, without the full character sheet.
Main attack
Class reminder
Plan my turn
Tap each part as you complete it. You do not have to use every part.
Conditions
HP, rest, and resources
Damage uses Temporary HP first. Hit Dice and added resources save with this character. Use the reset setting on each custom resource to decide which rest restores it.
Session Support
Private, optional tools for checking in, choosing a goal, and reflecting after play.
Nothing entered here is saved in the character file. Use fictional or general language. Share a response only when you choose to.
How ready do I feel?
Choose the answer that fits right now. You can change it at any time.
No check-in selected.
Choose a session goal
This is a play goal, not a diagnosis or treatment record.
Reflection prompt
What is one choice your character made well today?
My private response
Optional NEDS energy and recovery check-in
Nominal Energy Distribution treats capacity as finite. The six allocations always total 420 points: about 70 in each area preserves reserve for change and recovery. This is a reflection tool, not an assessment. Your detailed values stay only on this device.
Character Portrait Studio
Build a detailed prompt to use with ChatGPT or another image creator. This tool creates text only and does not upload or store a photograph.
Original-character mode: No photograph is needed. Describe only the fictional character you want to see.
Details to preserve from the real person
Attach the reference photograph directly in ChatGPT when you use the finished prompt. Do not put private identifying information into this form.
Map Maker
Draw a city, village, inn, dungeon, shop, home, or other building. City squares represent 10 feet; interior squares represent 5 feet. Maps stay on this device until you download them.
Choose a tool and start drawing.
Tip: Download the map file to keep editing later. Download PNG creates an image for handouts, virtual tabletops, or printing.
Level Up
Advance one level at a time and record every choice before changing the sheet.
This character has reached level 20.
→
Choose a class for this level
Continue your current class or begin/advance another class. The builder checks ability prerequisites, tracks each class level separately, recalculates Hit Points and Hit Dice, and guides that class’s features and spell choices.
What you gain
Choices to record
The builder applies ability score changes and core calculations. Record choices such as a Fighting Style, Metamagic option, invocation, spell, or subclass feature details with your GM.
Before you advance
Level history
Supported Session Guide
Build a simple game-session outline for counseling, social learning, or executive-function practice.
Keep clinical records somewhere appropriate for your practice. This guide is temporary and should contain only fictional scenario details and general skill goals.
Session choices
Group safety check
Invite players to signal privately or verbally. Do not record who selected a response here.
No group signal recorded.
Temporary session outline
This outline stays only in the current page and is not included in character, party, map, or homebrew files.
GM Campaign & Encounter Table
Keep the party, encounter order, scene goals, and temporary notes together. Everything stays on this device unless you download a campaign file.
Use fictional character names only. Do not enter diagnoses, treatment notes, trauma history, contact information, or other private student or client information.
Campaign and scene
Round 1No active turn0 characters
Import saved character files to begin a session.
Campaign Atlas
Track recurring characters, locations, factions, story threads, relationships, and session history on a private visual planning canvas.
Use fictional campaign information. Mark records and connections as player-safe before including them in an exported player view. Keep clinical records and identifying information elsewhere.
Begin a new Campaign Atlas
Choose a completely blank Atlas, describe the campaign you can see in your mind, or use a guided framework that explains which cards a campaign of that size usually needs.
Voice entry depends on browser support and may use the browser provider’s speech service. The AI option sends only this fictional description through the site’s protected Netlify function. Do not include client names, diagnoses, treatment notes, or other private information.
Use a guided campaign framework
These are planning prompts rather than a fixed plot. Rename, move, connect, duplicate, or delete anything.
How do I create and use Campaign Atlas cards?
Each saved record becomes a card on the map. A record can be an NPC, location, tavern, faction, quest, clue, item, event, or story thread.
Create a card: Drag a Character, Faction, Place, Story, or Object symbol onto the map. On a phone, tablet, or keyboard, select the symbol and then select an empty map location. You can still use Create new card for the full form.
Move around the map: Drag the empty background to pan. Use zoom controls or Ctrl/Command plus the mouse wheel. The overview map shows your location and can move you to another area.
Arrange and expand: Drag cards to position them, use Arrange records for automatic placement, and select Grow canvas when you need more planning room.
Open a map inside a card: In Record details, choose a blank map, a Session planning map, or a Story arc map. Open the saved card and select Open nested map. Use the breadcrumb trail to return to the campaign or an earlier story level.
Connect two cards: In Relationship, choose a From card, a To card, and a connection such as “Lives in” or “Opposes.” Then select Add connection.
Record what happened: Add a Session timeline entry after play so the campaign history stays with the Atlas.
Protect GM information: Leave Player-safe unchecked for secrets. Turn on Player-safe view before downloading a copy for players.
Back it up: Select Save Atlas file. Use Open Atlas file later or on another device.
This opens the Record details form below the map.
Campaign overviewThe highest level of your campaign.
Cards appear here after you complete Record details and select Save card. Drag cards to arrange them. Select a card to read its full information, planning guide, relationships, or nested map. Cards connected from another card become smaller to show their level in the story.
Create cardsDrag a symbol onto the map, or select one and then choose an empty map location.
Choose a symbol to begin. You can change its exact record type before creating it.
Record details — each saved record becomes a card
Choose a template to add useful planning questions to the card’s detail view.
Choose more than one tag if needed. Select Add a new tag for something unique to this campaign.
Relationship
Campaign timeline
Record ancient history, recent events, the present, and possible future developments. Entries are arranged from oldest to newest.
Campaign Book & Player Packet
Compile the Atlas into compact pages for a binder or Save as PDF. The GM book includes private details. The player packet includes only records, connections, and timeline entries marked player-safe.
For a bound book: In the printer window choose two-sided printing and flip on the long edge. The book uses mirrored margins so the wider gutter alternates correctly on front and back pages.
The Bag of Turning Paths
Draw one of twelve engraved coins, then reveal its Bright or Shadow face. The GM reviews every result before it enters the story.
Origin of the Bag
Before the oldest surviving calendar, a road-scribe named Mara Vey traveled with Orren Vale, a metalsmith who repaired tools instead of forging weapons. They watched rulers ask oracles to choose their futures and then blame fate for the harm that followed. Together they made twelve coins from the metal of broken tools, abandoned crowns, and a star that fell beside an unmarked road.
Mara engraved each coin with a choice that every traveler eventually faces: connection, purpose, truth, time, change, sacrifice, or return. Orren gave every coin two faces. The bright face reveals an opening; the shadow face reveals its cost. Neither face is wholly fortunate or cruel. The magic does not command the future. It makes one possible path difficult to ignore.
The coins rest in a weathered traveling bag whose inside resembles a moonless sky crossed by thin golden roads. The bag appears when a group reaches a choice that could change more than one life. It sometimes vanishes after its lesson is understood. Some stories claim that a thirteenth coin, called The Thread, was removed before the bag was completed.
Ways to grow the legend
Decide who currently searches for the missing thirteenth coin.
Choose whether Mara and Orren died, disappeared, or still travel under different names.
Give one coin a connection to a character’s history.
Create a faction that believes only Bright faces should be permitted.
Decide what the Bag expects from someone who refuses a revealed path.
3D-print design and Meshy AI prompt guide
The Bag: a hand-sized, teardrop-shaped traveling pouch made from nearly black brown leather, approximately 7 by 9 inches when laid flat. The surface is worn smooth at the corners and stitched with muted gold thread in branching road patterns. Its round mouth is reinforced by an aged bronze collar with twelve shallow notches. The interior is midnight-blue suede scattered with tiny gold points and thin intersecting lines, resembling a starless sky crossed by luminous roads. Twelve narrow inner pockets keep the coins separated. No lettering or modern logo appears on the artifact.
The coins: twelve weighty round pieces. Every finished coin is exactly 2 inches (50.8 millimeters) in diameter, with a 4 millimeter core and no more than approximately 6 millimeters of total thickness including relief. They share a raised double rim, softly rounded edges, an antique bronze appearance, warm polished highlights on the Bright face, and darker oxidized recesses on the Shadow face. Designs use bold silhouettes, broad engraved channels, and layered relief rather than fragile printed lines.
3D-print target: one centered, watertight manifold solid with both faces and the edge modeled as a single piece; relief no more than 1 millimeter above each face; recessed channels at least 0.6 millimeters deep and 0.8 millimeters wide; minimum raised feature width 0.8 millimeters; rounded symbol corners and a 0.6 millimeter edge fillet; no floating parts, unsupported islands, deep undercuts, lettering, logo, stand, or background. The flat body should sit securely on either face for resin or filament printing. A modeler should still inspect the final mesh and test-print one coin before producing the set.
Every coin has a complete text-to-3D prompt describing its Bright face, Shadow face, edge band, exact dimensions, and print constraints for Meshy AI or a similar model generator.
Prepare the draw
GM review: Results are suggestions. Change or discard anything that conflicts with player boundaries, current emotional safety, or the campaign’s tone.
✦
Bright face on the left · Shadow face on the right
Unrevealed coin
Fantasy 5E effect
3D-printable coin design
Draw history
Saved only in this browser unless you download the bag record.
Printable Handout Cards
Create tangible player-safe cards for magic items, clues, NPCs, quests, rewards, and other discoveries.
Only the card face prints. Private GM notes stay on this device and are excluded from the printed handout.
Build a card
Card sheet
Cards print in a compact format that can be cut out and placed in a journal, binder, or character folder.
Add a card to build a printable handout sheet.
Homebrew Workshop
Create original content for this device. Saved homebrew appears in the character sheet automatically. Export a content pack to share it with students; they import the pack once on each device.
The workshop supports species, classes, subclasses, spells, feats, weapons, armor, and original magic items. It does not copy or unlock paid book content. Custom rules that cannot be calculated automatically are displayed as instructions for the player and GM.
Original magic-item generator
This GM tool creates three Creative Journeys items with original names and supported automatic effects. Generated items enter the Homebrew Library and can be shared in a content pack.
Use this for your original subclasses or notes from a source you legally own. This text appears while the player chooses at level 3.
Daggerheart Homebrew Workshop
Create character options and GM material, then export one classroom pack for students to import on any device.
Classroom workflow: The GM creates and exports a homebrew pack. Students import that JSON file once on each device. Character files also carry the homebrew entries that character uses.
Create a Daggerheart™ Compatible Character
Build a level-one character with the six traits, class resources, Experiences, and two starting domain cards.
Guided start: Pick a class first. Its domains, starting Evasion, Hit Points, and subclasses fill in automatically. Trait values must use +2, +1, +1, 0, 0, and −1 once each.
Assign traits
Use each starting value once: +2, +1, +1, 0, 0, −1.
Experiences
Write two short phrases that describe what this character knows or has done. Both begin at +2.
Starting domain cards
Choose two level-one cards from either class domain. Select a card to read its complete effect.
Equipment
Choose official SRD or imported homebrew equipment. A two-handed primary weapon uses both hands.
Story
Daggerheart Level Up
Advance one level at a time through level 10. Each level adds one domain card, raises both damage thresholds by 1, and provides two advancement choices.
Level 1 · Tier 1→Level 2 · Tier 2
Choose this level’s domain card
Only unowned cards from your class domains at this level or lower appear.
Choose two advancements. The detail box appears when a choice needs names.
Paranoia Mission Control
Run a mission, track a Troubleshooter team, issue questionable equipment, and keep player secrets private.
This workspace stays with the Paranoia-compatible system. Its roster, mission library, technology, secrets, and recovery copy are separate from Fantasy 5E and Daggerheart tools. Paranoia equipment here is technological—there are no spells or magic-item lists. Use your legally owned rulebook for official procedures and tables.
Mission briefing
Tone and table care
Use this as a table-running reminder. Do not identify which player requested a boundary.
Quick generators
Private team roster
Track public condition and resources beside secrets that remain in the GM file. Imported player character files are copied into this roster.
Equipment requisitions and R&D prototypes
GM-only mission notes
Event and evidence log
Create a Troubleshooter
A short, low-pressure starting path for a Paranoia-compatible character.
Group creation is part of the game. This quick setup creates editable starting values so nobody faces a blank sheet. Your GM and legally owned rulebook decide the final profile, secret society, mutant power, and equipment.
The quick setup does not reproduce the official group-generation procedure. It gives the player a usable draft that remains fully editable.
PARANOIA
Creative Journeys compatible Troubleshooter record
SECURITY NOTICE Clone 1 of 6
Citizen guidance: This record supports play but does not contain the full rules, secret society descriptions, mutant-power text, or official equipment catalog. Enter those details from a legally owned current-edition book.
Citizen identity
Productivity profile
All values remain editable from −5 to +5. Use the current edition’s group-generation procedure when available.
Brains
Chutzpah
Mechanics
Violence
Wellness, resources, and clone tracking
Mission objectives
Assigned technology and gear
This is a separate technology-only list. It does not use Fantasy 5E or Daggerheart equipment, spells, or magic items.
Choose an item to read what it does.
Compact d6 pool roller
Choose the pool size from your current-edition rules. The roller counts 5s and 6s and can show a separate Computer die.
Choose the pool size and roll when Friend Computer permits.
SECRET SIDE · open only when permitted
The app stores these entries in the saved character file. Use the public-print button when the GM should not receive or display them.
Paranoia is a trademark and game property of its respective owners and is published by Mongoose Publishing. This independent compatible record is not endorsed by Mongoose Publishing and does not replace the rulebook.
Hope guides the journey
Daggerheart™ Compatible character record
LEVEL 1 · TIER 1
Character overview
Traits
Core resources
Evasion
Proficiency
Hope
Maximum 6
Armor
Hit Points
Stress
Major threshold
Severe threshold
Damage & armor guide
Compare final incoming damage with the thresholds below. Final damage means after resistance or other numerical reductions. Marking one available Armor Slot reduces the severity by one step; direct damage cannot be reduced with armor.
Optional Massive Damage: some tables mark 4 HP when damage equals or exceeds twice the Severe threshold. Confirm with your GM and record that extra HP manually if your table uses this optional rule.
Class & subclass
Domains:
Hope feature:
Class reminder:
Experiences
Domain card loadout
Up to five active cards. Move cards between the loadout and vault here; the card’s Recall Cost applies during play.
Vault
Equipment
Choices include standard gear through this character’s tier and imported homebrew gear.
Scores describe your strengths. The modifier is the number you add to a related roll.
MODIFIER
MODIFIER
MODIFIER
MODIFIER
MODIFIER
MODIFIER
Armor & weapons
Choose equipment your teacher or GM allows. These controls calculate combat values, not purchases. A single equipped weapon is shown.
Fighting styles apply to Fighters, and level 2+ Paladins/Rangers. Elf lineage applies only to Elves. Protector enables Cleric Heavy armor and Martial weapons; Warden enables Druid Medium armor and Martial weapons.
Inventory, magic items & storage
Search the equipment catalog, add carried gear, and equip weapons, armor, shields, and supported magic items. Automatic effects also appear in Combat, Skills & Features, and Spells where they apply.
Equipment catalog
Magic items
Attunement: 0 of 3 items.
Backpacks & storage
Record what is inside each container and its current weight. Capacity reminders do not replace the GM’s ruling for unusual objects.
Ready for adventure
Automatic values are locked and recalculate from class, level, species, abilities, armor, shield, weapon, and supported magic-item choices.
Skills & feature choices
Starter choices are filled in for you. Change them below; generated information updates while your personal notes stay unchanged.
Skills & saving throws
Attacks & equipment
Features & abilities
Feats & Epic Boons
Feats from your background, species, and level-up choices are collected here.
Personality & story
Spells & casting
Browse the complete spell library
Use the filters to read any included SRD spell. Your normal class spell choices are still handled by character creation and level-up. Add a spell here only when your GM approves an extra, replacement, item-granted, or homebrew choice.